About two months ago I started writing music to a project by Duruk (one of the best
graphical artist and game producer out there).
The project is a demo of 30 sec to show a waterworld scene, and how it can be used
as a game level.
Also, Duruk sent the video (with my music and sound effects included) to a
level design contest, and it came in first place . Please check it out and have fun
I just finished writing the main menu music to the amazing Halo : Homefront. I wrote an
epic orchestral track with influences from Halo music. I think the outcome is quite epic
Halo : Homefront is a mod of the great game Homeworld 2, by relic entertainment, which
was one of the greatest strategy games ever. This mod is geared towards Halo fans, and
is based in the Halo universe. The project is produced by Broken Line Studios.
Here is a little bit on the project:
Command warships that stretch for kilometers and field dozens of weapons, nimble
frigates which dip and weave in combat against their counter parts and strafe larger ships,
heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more specialized, exotic weapons.
I wrote music to the game “Jaws Of Evolution”. It’s a game made with UDK, and has a great underwater graphics and themes.